Fandom

L5r: Legend of the Five Rings

Tsuno Spells

28,047pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Tsuno spells were cast by Tsuno Soultwisters, who practiced a powerful form of magic that augmented their battle abilities. As creatures of both spirit and flesh, the Tsuno used their innate ability to access the Spirit Realms to power their spells, drawing upon the essence of different realms in order to achieve different effects. [1]

Chikushudo Spells Edit

Spells from the Realm of Animals affected creatures or duplicate creature-like abilities in the caster or targets. [1]

Gaki-do Spells Edit

The energies of the Realm of the Hungry Dead sapped the energy and life-force of living beings before killing them outright. [1]

Jigoku Spells Edit

The Realm of Evil was the source of the power that corrupted the Shadowlands and tainted the souls and bodies of samurai. Accessing the power of Jigoku allowed Soultwisters to channel the power of maho without needing blood to fuel the magic. [25]

Meido Spells Edit

The Realm of the Dead was neither good nor evil, law nor chaos. Death simply was, and spells from that realm could create the sensations of death or caused death itself. [25]

Sakkaku Spells Edit

The spells of the Realm of Mischief involved deceit, concealment, and the ability to create in others false emotional states or sensations. The Tsuno used these effects to conceal themselves and their movement from their enemies. [25]

Tengoku Spells Edit

Effects of spells from the Celestial Heavens were typically benevolent and related to the natural order of the realms. [25]

Toshigoku Spells Edit

The Realm of Slaughter was a wretched place of darkness, bloodshed, and mindless, all-consuming violence. More than any other realm, Toshigoku was the source of offensive magic. [25]

Yomi Spells Edit

The Realm of Blessed Ancestors resided the spirits of those who had moved on look over their descendants. The largely benevolent nature of the spirits in this realm resulted in augmentative spells or ability-enhancing effects. [25]

Yume-do Spells Edit

The Realm of Dreams allowed those who drew upon it to communicate via sound and vision through the ether to others, and could even allow the stuff of dreams to enter the waking world, disguising what was real. [56]

References

  1. 1.0 1.1 1.2 Way of the Shugenja, p. 84
  2. 2.0 2.1 2.2 D&D Player's Handbook, p. 198
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Way of the Shugenja, p. 88
  4. 4.0 4.1 4.2 4.3 4.4 Enemies of the Empire, p. 190
  5. D&D Player's Handbook, pp. 208-209
  6. 6.0 6.1 6.2 D&D Player's Handbook, p. 215
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Way of the Shugenja, p. 87
  8. D&D Player's Handbook, p. 241
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Enemies of the Empire, p. 191
  10. 10.0 10.1 10.2 Enemies of the Empire, p. 189
  11. D&D Player's Handbook, p. 277
  12. D&D Player's Handbook, p. 283
  13. 13.0 13.1 Way of the Shugenja, p. 89
  14. D&D Player's Handbook, p. 300
  15. D&D Player's Handbook, p. 301
  16. D&D Player's Handbook, p. 218
  17. 17.0 17.1 D&D Player's Handbook, p. 226
  18. D&D Player's Handbook, p. 228
  19. D&D Player's Handbook, pp. 229-230
  20. 20.0 20.1 20.2 20.3 Enemies of the Empire, p. 188
  21. 21.0 21.1 D&D Player's Handbook, p. 242
  22. D&D Player's Handbook, p. 269
  23. D&D Player's Handbook, p. 274
  24. 24.0 24.1 D&D Player's Handbook, p. 298
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Way of the Shugenja, p. 85
  26. 26.0 26.1 D&D Player's Handbook, p. 205
  27. Oriental Adventures, p. 240
  28. Way of the Shadowlands, p. 133
  29. Way of the Shadowlands, p. 134
  30. Bearers of Jade, p. 147
  31. Way of the Shadowlands, p. 135
  32. 32.0 32.1 D&D Player's Handbook, p. 209
  33. 33.0 33.1 D&D Player's Handbook, p. 217
  34. D&D Player's Handbook, p. 230
  35. D&D Player's Handbook, p. 235
  36. 36.0 36.1 36.2 36.3 D&D Player's Handbook, p. 253
  37. 37.0 37.1 37.2 37.3 Enemies of the Empire, p. 192
  38. D&D Player's Handbook, p. 275
  39. D&D Player's Handbook, p. 281
  40. D&D Player's Handbook, p. 295
  41. D&D Player's Handbook, p. 212
  42. D&D Player's Handbook, p. 229
  43. 43.0 43.1 D&D Player's Handbook, p. 233
  44. 44.0 44.1 D&D Player's Handbook, p. 244
  45. 45.0 45.1 D&D Player's Handbook, p. 252
  46. 46.0 46.1 D&D Player's Handbook, p. 257
  47. D&D Player's Handbook, p. 297
  48. D&D Player's Handbook, p. 212
  49. D&D Player's Handbook, p. 214
  50. D&D Player's Handbook, p. 216
  51. D&D Player's Handbook, p. 220
  52. D&D Player's Handbook, p. 262
  53. D&D Player's Handbook, p. 264
  54. 54.0 54.1 D&D Player's Handbook, p. 266 (Protection from Energy)
  55. D&D Player's Handbook, p. 268
  56. 56.0 56.1 56.2 Way of the Shugenja, p. 86
  57. D&D Player's Handbook, p. 239
  58. 58.0 58.1 D&D Player's Handbook, p. 246
  59. 59.0 59.1 D&D Player's Handbook, p. 263
  60. D&D Player's Handbook, pp. 263-264
  61. D&D Player's Handbook, p. 280
  62. 62.0 62.1 D&D Player's Handbook, p. 237
  63. D&D Player's Handbook, p. 243
  64. Walking the Way, p. 44
  65. D&D Player's Handbook, p. 251
  66. D&D Player's Handbook, p. 273
  67. D&D Player's Handbook, p. 278
  68. D&D Player's Handbook, pp. 209-210
  69. Way of the Shugenja, pp. 87-88
  70. D&D Player's Handbook, pp. 274-275


Isawa This magic or religion related article is a stub. That means that it has been started, but is incomplete. You can help by expanding this article.

Also on Fandom

Random Wiki