RPG Information[]
Mirumoto House Guard
Statistics[]
|
Air 3 |
Earth 3 |
Fire 3 |
Water 3 |
Void 3
|
|
Reflexes 3 |
Stamina 3 |
Agility 3 |
Strength 3 |
|
|
Awareness 3 |
Willpower 3 |
Intelligence 3 |
Perception 3 |
|
Important Statistics[]
|
Attack |
6k3
|
|
Damage |
6k2
|
|
TN to be Hit |
20 (30 in armor)
|
|
Wounds |
6: -0
|
|
|
12: -1
|
|
|
18: -2
|
|
|
24: -3
|
|
|
30: -4
|
|
|
36: Down
|
|
|
42: Out
|
|
|
48: Dead
|
Noteworthy Skills[]
Special Abilities[]
- Daisho Technique : already factored into TN to be hit.
- 2 Attacks per turn.
- May spend Void point to help or hinder spells targeting them.
Major References[]