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Maho

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Maho is blood magic. It is fueled by the power of fresh blood and sacrifice, and draws from the sixth element: corruption. The use of maho Taints the users, forever linking them to Fu Leng and Jigoku. It calls upon kansen, evil spirits of corruption. [1]

Contents

History and Use Edit

Maho was not originally a creation of Fu Leng, but of the Tribe of Isawa. Before the Dark Lord fell, the Isawa practiced blood magic that was clean, voluntary and pure. [2]

When Isawa's followers realized maho would no longer be free of Jigoku's influence once they allied with the Kami Shiba, they foreswore its use. [3]

It was centuries before the research of Kuni Nakanu elevated maho from a primitive arcane art to an evil, destructive force. [4]

Maho-tsukai generally believed that they bent the forces of the Shadowlands to their will, but they were mistaken. The use of maho served Fu Leng, regardless of the user's intent. Tsukai were generally greedy and impatient shugenja, hoping to find a quick, easy way to immense power. Many believed that they could use maho only when necessary, completely unaware of its addictive nature. [5]

Iuchiban Edit

Centuries more passed after Nakanu's researches, when the sorcerer that would come to be known as Iuchiban unearthed the dark Kuni's notes. Iuchiban founded the Bloodspeakers, an organization of maho-tsukai and began making plans to raise an army of the undead to help him conquer Rokugan. [6]

His immediate plans were foiled, but Iuchiban had also learned the secrets of immortality from the heartless Khadi. He was imprisoned only because he could not be killed, but he escaped centuries later and tried again. Once again, his plans did not bear fruit and once again he was contained, presumably for all time. [7] Recently, he managed to escape once more, and the Bloodspeakers marched to battle throughout Rokugan and the Shadowlands, fighting for control of both until the Heratless was destroyed. [8]

Casting Maho Edit

To cast a maho spell the sorcerer would invoke a prayer to the Dark God Fu Leng and, in order to gain his favour they would also have to spill blood. It did not however always have to be their own but the more blood spilled the better. Any who would call upon this power would became corrupted immediately, with the severity of the taint dependant on the complexity of the spell.[9]

Maho Spells Edit

Isawa's Blood
Isawa's Blood
MajushiAdded by Majushi

The following is a list of known Maho Spells by mastery level.

Mastery Level 1 Edit

Mastery Level 2 Edit

Mastery Level 3 Edit

Mastery Level 4 Edit

Mastery Level 5 Edit

Mastery Level 6 Edit

Mastery Level 7 Edit

Mastery Level 8 Edit

Black Scrolls Edit

All Black Scrolls were effectively Mastery 5 maho spells, though any shugenja might cast them. They radiated a quiet aura of menace, but those who touched them (opened or unopened) immediately became aware of the powers the scroll could grant, and were tempted to open them on the spot. They granted taint to those who carried them, and only encasing the scroll itself in jade or crystal would prevent the effect. [38]

Other Maho Spells Edit

Mastery Levels Edit

The mastery levels above are as listed in Legend of the Five Rings; Third Edition. The mastery levels in Game Master's Pack; The Hare Clan appear to be approximately one level higher (as seen on Curse and Summon Oni).

References

  1. Legend of the Five Rings: Third Edition, p. 267
  2. Blood Rite (Gold flavor)
  3. Fires of the Hidden City, Part Two, by Rich Wulf
  4. '"Way of the Phoenix, page 19
  5. Way of the Phoenix, pp. 25-27
  6. Bloodspeakers, p. 4
  7. Bloodspeakers, p. 67
  8. Enemy of My Enemy, Part 4, by Rich Wulf
  9. Game Master's Pack; The Hare Clan, p. 12
  10. 10.0 10.1 Legend of the Five Rings: Third Edition, p. 268
  11. 11.0 11.1 11.2 11.3 Way of the Shadowlands, p. 133
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Legend of the Five Rings: Third Edition, p. 269
  13. 13.0 13.1 13.2 Secrets of the Shadowlands, p. 72
  14. 14.0 14.1 Game Master's Guide; 2nd Ed, p. 126
  15. 15.0 15.1 Game Master's Pack; The Hare Clan, pp. 13-14
  16. 16.0 16.1 Game Master's Guide; 2nd Ed, p. 127
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Legend of the Five Rings: Third Edition, p. 270
  18. 18.0 18.1 18.2 Way of the Shadowlands, p. 134
  19. Bearers of Jade, p. 130
  20. 20.0 20.1 20.2 Game Master's Pack; The Hare Clan, p. 13
  21. Secrets of the Shadowlands, p. 72
  22. 22.0 22.1 Game Master's Pack; The Hare Clan, p. 14
  23. 23.0 23.1 23.2 23.3 Way of the Shugenja, p. 92
  24. 24.0 24.1 24.2 24.3 24.4 24.5 Legend of the Five Rings: Third Edition, p. 271
  25. Secrets of the Shadowlands, p. 35
  26. 26.0 26.1 Way of the Shadowlands, p. 135
  27. 27.0 27.1 27.2 27.3 Bearers of Jade, p. 145
  28. Game Master's Pack; The Hare Clan, pp. 14-15
  29. Book of the Shadowlands, p. 96
  30. 30.0 30.1 30.2 30.3 Game Master's Pack; The Hare Clan p. 15
  31. Time of the Void, p. 60
  32. 32.0 32.1 Game Master's Guide; 2nd Ed, p. 129
  33. Way of the Shadowlands", p. 135
  34. 34.0 34.1 Bearers of Jade, p. 147
  35. Bearers of Jade, p. 144
  36. 36.0 36.1 Bearers of Jade, p. 146
  37. The Four Winds, p. 136
  38. Time of the Void, pp. 121-122
  39. Lesser of Two Evils, p. 37
  40. Book of the Shadowlands, p. 97
  41. Bearers of Jade, p. 148
  42. Isawa's Blood
  43. Bells of the Dead, p. 35


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