Please note: This article is about the spell. For other uses of the term, please see Kharma (disambiguation).

Kharma was a water spell [1] which allowed the shugenja to encourage the Fortunes to intervene on behalf of the target, begging that his soul be restored and new life granted. A soul somewhere else in Rokugan awakened to the fact that he was in actuality a reincarnation of the character, and was drawn to fulfill the target's destiny. [2]


  1. Fortunes & Winds, p. 111
  2. Rokugan, p. 101

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