After choosing a family for the character the player may choose to roll on the Heritage Tables to see what sort of lineage the character has. The player may roll up to three times on the tables, but each has a cost of 1 Character Point.
Traitor! A family member betrayed a daimyo of your clan. Gain the Black Sheep disadvantage (but no character points for it).
Coward! An ancestor failed to prove their worth in battle. Start game with zero glory and you must earn 20 glory to reach rank 1.
You are the child of a celibate samurai-ko. Roll a dice. Even and your mother committed seppuku and start the game with zero glory. Odd and your mother fled the clan and you start the game as a Dragon Clanronin.
Tricked! Your father was conned by a courtier, dishonored and banished from the clan. Raised by your uncle you have no claim to land or title.
Ruined! Your family lost everything. Start game with nothing. No family (i.e. True Ronin), no money, barely any clothes. (all items are poor quality)
Your parent was an Ise Zumi. Gain 1 tattoo, but loose 1 rank of honor.
You ancestor slew a great enemy of the Dragon Clan. Gain 1 rank of glory, a Major Enemy from a clan of the GM's choice and the Lore (Clan) skill for that Clan. You are also always cursed to drop the highest value dice when fighting someone from that clan.
You've inherited a nemuranai. You have no idea of what it does, but are expected to always carry it with you.
Your family has fallen to poor times. All your starting equipment is of Poor Quality and you have no starting money. Gain 7 points to spend on Bugei, Craft or Low skills.
Your ancestor fought and died in a great battle. Your gempukku ceremony was held at that battlefield, and since then your ancestor's spirit has haunted you. Gain 3 Void points per day.