After choosing a family for the character the player may choose to roll on the Heritage Tables to see what sort of lineage the character has. The player may roll up to three times on the tables, but each has a cost of 1 Character Point.
Traitor! A distant ancestor betrayed a daimyo of your clan. Gain the Black Sheep disadvantage (but no points for it).
Coward! An ancestor failed to prove their worth in battle and ran. Begin game with 0 glory, and you must earn 20 glory points to reach rank 1.
Shameful Birth. Your mother was a diplomat to another clan, and she became pregnant with you while there. You are considered a deep shame to your clan, and your mother committed seppuku shortly after your birth. Begin the game with 0 glory, and you were cast out of the clan becoming a Crane ClanRonin.
Vow! Your family has an ancient vow to complete. The character may not reach rank 3 until this vow has been completed.
Ruined! Yuor family lost everything. You begin the game with nothing, no family (ronin), no money. Only the clothes on your back and beginning items (all of Poor quality).
Two minor clans attack eachother, and the Crane attempt to mediate. The Crane were forced to intervene after assassins killed many of the Fox Clan. Gain Lore: Ninja at rank 1, gain 1 glory rank and a minor enemy in the Fox Clan.
Ancestor saved Daimyo from assassination. Gain Lore:Ninja rank 1 and 5 points of Glory.
depending on what the character is:
Ancestor researched a spell. Gain a Air Spell as an innate ability.
Ancestor famous for sword technique. Gain 1 free raise for iaijutsu once per day.
Ancestor was a master of two arts. Gain a skill and a maya with that skill that can be used once per day. If the charater later gains the second maya for that skill they gain full access to the first maya also.
Ancestor defeated a swordsman in a duel. Gain a fine quality katana and 5 points of glory.
Ancestor rescued a kidnapped relative. Gain Major Ally from the Crane Clan and 3 points of glory.
Ancesotr single handedly turned back a rally during a siege. Gain Battle +1 and 3 points of glory.
Family is renowned for cleverness. Gain 1 honor rank and a minor enemy in a clan of the GM's choice.
An ancestor killed a powerful enemy of the Clan. Gain 1 glory rank and a major enemy of a clan of the GM's choice. Also gain Lore:Clan skill of the chosen clan and be cursed to alway drop the highest dice when fighting members of that clan.
Inherited a Nemuranai. Ability unknown, but must always carry it with you.
Last of a once-noble family. Gain 3 glory points.
Family secret. Family refuse to talk about it. Unusal things happen around you, and you don't understand. The circumstances around your birth are unknown to you, and you never even knew your mother.