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Clan War: Rulebook

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Clan War Rulebook

Clan War: Rulebook, cover

Clan War: Rulebook was the core rulebook for Legend of the Five Rings Clan War Miniatures Game.

Credits Edit

  • Lead Designer: Ken Carpenter
  • Design Team: Marcelo Figueroa, Jim Pinto, Steve Hough, Erik Yaple
  • Additional Contributions: Dave Williams, D.J. Trindle, Ree Soesbee, Rob Vaux, John Wick, John Zinser, Ray Lau, Frank Chafe
  • Cover Artwork: Carl Frank
  • Interior Artwork: J. Callahan, Chris Dornaus, Carl Frank, William O'Connor, Ben Peck, Mike Raabe, Brian Snoody,
  • Artwork Prepress: Steve Hough, Sean Thompson
  • Interior Layout: Steven Hough
  • Editing: D.J. Trindle, Patrick Kapera, Rob Vaux
  • Playtesters: Mathew Manders, Micheal Manders, Matt Wagner, Rob Love, Bill Green, Chris Dempsey, Todd Carlson, Cathy Buksar, Mike Carlson, Tom Hocker, Steve Kozlowski, Dan Schepfel, Mike Derouchie, Jeff Furochia, Will Eames, Greg Moore, Jeff Alexander, Everett Betts, Terry Dix, Curtis Endicott, Jason Roberts, Bryan Self, Justice Sommer, Shane Anderson, Mark Greenwald, Paul Johnson, Shane Lindstrom, Randy Martin, Brian Olea, Greg Osburn, Steve Wagner, Frank Martin, Mathew Ranzow, Mike Varga, Shawn Megaw, Brian Pugnier, 'J', Les Douglas
  • Clan War Miniatures Sculptors: Bob Charrette, Chris Fitzpatrick, Sandra Garrity, Jeff Grace, Bobby Jackson, Jim Johnson, Tom Meier, Dennis Mize, Bob Murch, Bob Olley, Tim Prow, Bob Ridolfi, Steve Saunders, Dave Summers

Table of Contents Edit

Author's Notes (page 4) Edit

Chapter 1: Introduction (page 5) Edit

  • Game Terms

Section One: Game Setup Edit

Kuni Utagu 4

Kuni Utagu

Chapter 2: Using Dice (page 8) Edit

Chapter 3: Force Cards and Profiles (page 9) Edit

Chapter 4: Game Preparation (page 14) Edit

  • Roads to Victory
  • Building an Army
  • Preparing the Battlefield
  • Army Placement
  • Hand of Fate

Section Two: Game Play Edit

Chapter 5: Sequence of Play (page 20) Edit

  • Order of Play
  • Turn Sequence
    • 1. Initiative Phase
    • 2. Special Orders Phase
    • 3. Primary Movement Phase
    • 4. Cavalry Movement Phase
    • 5. Ranged Attack Phase
    • 6. Close Combat Phase
    • 7. Reserve Movement Phase
    • 8. End Phase

Chapter 6: Movement, Maneuvers, and Terrain (page 29) Edit

  • Formations
  • Special Formations
  • Movement
  • Engaging
  • Maneuvers
  • Maneuvers List
  • Terrain Effects

Chapter 7: Forces, Leaders and Morale (page 41) Edit

  • Unit Conditions
  • Leaders
  • Morale

Chapter 8: Ranged Attack (page 47) Edit

  • Reactionary Fire
  • Moving and Firing
  • Firing into an Engagement

Chapter 9: Close Combat (page 51) Edit

  • Engagements
  • Participants
  • Close Combat Resolution
  • Additional Rules for Close Combat

Chapter 10: Shugenja, Magic and Spells (page 56) Edit

Isawa Tadaka 6

Isawa Tadaka

Chapter 11: Tactical Cards (page 64) Edit

  • The Tactical Deck
  • Drawing Cards and the Hand Limit
  • Attacking Tactical Cards
  • Using Tactical Cards

Chapter 12: Special Rules (page 66) Edit

Chapter 13: Skills, Abilities and Traits (page 68) Edit

Chapter 14: Equipment (page 71) Edit

  • Close Combat Weapons
  • Ranged Combat Weapons
  • Armor
  • Mounts

Section Three: Appendices Edit

Appendix A: Optional Rules (page 74) Edit

  • Honor
  • Damage Rounding
  • Push Back
  • Movement vs. Armor
  • Converting L5R RPG Characters to Can War

Appendix B: Base Sizes (page 75) Edit

Appendix C: Custom Personalities (page 76) Edit

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